Astral Ascent

Created by Hibernian Workshop

Astral Ascent, a 2D platformer rogue-lite on PC and consoles with four worlds to escape, if you can beat the Zodiacs, 12 mighty bosses!

Latest Updates from Our Project:

Colors & Elites Update is live! 🎉
12 months ago – Mon, May 01, 2023 at 09:32:46 AM

New Update available!

So... last time we announced this Update to be ready by May 15 but we are actually ahead of our plannings so the Update is live... now for you to play! Including - 

0.44 Steam Patch Notes

  • Elites rework 

We have reworked all existing elite modifiers and added many new ones for a total of 13 Elite modifiers now including passive elements like Armor and Regeneration too.

Among the reworked elements we improved the rotating lasers as we knew many of you had issues with them and we completely removed the modifiers making nearby enemies invincible.

There are even 2 modifiers happening on Death of enemies so be careful about icons! (Do not worry we made sure these elements could not happen in Eclipse Room so you can enjoy you Eclipse Room victories peacefully!)

The spawn rates and amount of modifiers has changed a little and we hope you will enjoy these new encounters!


  • New room type - Eclipse Room

Talking about Elites, we created a new room dedicated to them : the Eclipse Room, this room gives you more Keys & more Stars than any Fight Room but it is also a much harder battle.

These rooms have 3 waves and at least 3 Elites in them, they also have traps. It can be very dangerous but you can also take advantage of it by exposing enemies to the traps!

As Eclipse Room is for experienced players, you will need to defeat a world 4 boss (Libra or Aquarius) before being able to get them in your runs.


  • Oloon extended

As you saw, Oloon is the face of this new update and we made quite a lot of changes there! It used to be very complicated to have style with old colors, they were too flashy, complicated to match and there was not enough of them.

That's why we added many new colors AND a new category of colors. 

  • Ayla pants
  • Kiran shoes & belt
  • Octave boots & belt
  • Calie pants

New colors are way more natural and allow for much more variations. Oloon is pleased of your style and we hope you will be too! It will now require 144 Yalee tickets to get all colors!


  • Sun Room Rework

Another major rework from this update is about Sun Room. When you arrive you will be asked to choose among all elemental affinities we have in the game.

Then one gambit for each sub category of the elemental affinity will be spawned. These gambits are special, we have created a new type of gambit named Elemental Gambit that allows you to change a spell affinity to the affinity of this gambit.

To sum up how things work : when you go to the Sun room you are guaranteed to have any sub-category Gambit you could want as Myhic quality. If you want to build Sapling you can get a Mythic Sapling gambit there and this gambit will also change your spell affinity to Poison.

What it means is that you can find nice Fire gambits and start equiping them on a spell that is not of Fire affinity and then later change the affinity of this spell to Fire in the Sun room.

Regarding the elemental affinities we have also made a change, Neutrals affinity used to work with any types of gambits but they are now only working with gambits that are not from the 4 main elements.

The bonus damage for having 4 of the same gambits in the right affinity spell has also changed from +100% to +50%.


  • Many new Perks for heroes

With all the new effects we introduced in last update we did not have time to add perks related to all of them (Ice Swords, Meteors etc). 

By adding these new perks we have also reworked and added some other perks for this update. For example, Octave can now summon several Bellators at once but they will be on self-destruction mode.

Heroes Signature Spells should now be a more reliable way to trigger synergies by equipping perks.

  • Debug and QoL changes

We have also addressed many bugs reports and added some quality of life changes that you requested such as being able to preview Auras upgrade anytime from loots and from inventory.


What is coming with next update?

This update is smaller than Auras update but it is also smaller than next update that will be about Zim-Zim and NG+!

We are going to fully rework the NG+ system, adding way more elements and a different progression system making Destiny Levels a part of global runs experience and giving real incentives to collect Destiny Fragments from Zodiacs.

Everything is designed but there is a lot to do, you can expect this Update to release in second part of June!

As always, thanks a lot for supporting us through this journey and let us know if you enjoy this update or if you want to share the best Oloon color changes outfit you made!

Have a great week,

- The Hibernian Workshop Team

Astral Ascent - Early Access One Year Anniversary 🎉
about 1 year ago – Wed, Apr 12, 2023 at 05:18:19 AM

Time flies! That's right, we released Astral Ascent exactly 365 days ago! So, as Kiran says, it's our One Year Anniversary! 🎉

Yes, Kiran & Ayla will have an introduction cinematic as we did for Octave & Calie!

First thing first, I would really like to fully appreciate how much the game changed since April 12 2022, the amount of changes is really big including - 

  • 2 new worlds
  • 2 new playable heroes
  • Many new rooms
  • Major reworks like Auras' one
  • Countless iterations and polish all around

All these changes contributed making the game much better than it used to be and, honestly, much better than what we imagined! We hope it's better thanks to all the great feedback we receive daily but also because everyone in the team is having so much fun playing Astral Ascent.

All the updates we made improved the game and even if we initially announced a final release to be Q3-Q4 2023, we think we should aim a Q1 2024 final release in order to have enough time to polish every elements that need polish. 

We hope you will understand this change of plans but be sure that this is for the best of the game. Whole team is working their absolutely best to deliver the best possible game but we are a small team and we do not want to compromise game's quality or push ourselves too hard to release later this year.

This is actually great news because it will allow us to improve everything you are waiting for and even more. So, what is next?

Next month - May 15 - we will be releasing an update including -

  • Rework of Sun Room - you will be able to change your spells affinity there now
  • Re-balancing of spells and new Perks
  • Bug Fixing
  • Elite modifiers polish
  • Red Fight Rooms - a new type of challenges during runs
  • Oloon will have one more category and many new colors for better customisation

Then the next month - end of June - we will be releasing a major Update, this one will be focused on NG+ and Zim-Zim experience. 

We do not want to spoil too much but Zim-Zim should have a second version where you will be able to pay new upgrades with Destiny Fragments so farming NG+ will now have a purpose and you will also become stronger by farming NG+.

Each level of NG+ will now be unlocked by completing the previous one instead of having to collect enough Destiny fragments and we will change NG+ structure, levels and elements.

We have many more things planned but we prefer not giving a too precise roadmap and being able to adjust things if needed but you will have an update every 1.5 months approximatively. And we also have really exciting plans for post 1.0 Updates!



Thanks again for supporting us in this amazing journey and have a great day!


       - The Hibernian Workshop Team

Spells & Synergies Update is live!
about 1 year ago – Thu, Mar 16, 2023 at 09:57:06 AM

First of all, thanks for the great reception of the World 4 Update! It has been by far the most appreciated of our updates since we launched Early Access back in April 2022. Everyone has enjoyed playing Calie, fighting the new Zodiacs and the new direction for game progression that felt more coherent and less chaotic. 

It feels like everything is nicely coming together but we are not done yet! Today we release a new update, one of many planned before the Final Release of the game anticipated to be Q4 2023.

These upcoming updates, as well as today's one, are focusing on what is feeling to be the most urgent elements to work on at a specific state of the game. In this case we received a lot of feedback about how complicated it felt to make meaningful & varied builds in the game, so let's discover together what are the changes we made to improve this.

Complete Patch Notes to read on Steam.

Aura System major changes

We have added a rarity system for Auras, similar to what is already in place for Gambits. We made it so you will find rarer Auras in each new world, this way you always improve your build through the runs instead of having always the same possible elements in each worlds.   

There are 4 rarities for the Auras -

  •  Common - white
  •  Rare - blue
  •  Mythic - orange
  •  Astral - purple

Common, Rare and Mythics exist with better and additional effects depending of their rarities.

On the other side Astral Auras are extremeley rare but have very unique effects that can litteraly change your runs. You can even find them in World 1 if you are lucky but your chances increase when you go to next worlds.

The Common and Rare auras can be upgraded through a new system called the Aura Upgrader

This new element allows you to upgrade -

  • a Common aura into a Rare aura
  • a Rare aura into a Mythic aura

It does not pick a random higher rarity Aura, it is the same Aura that evolves into a better version. It is free to use in Andromeda's bar but you can only use it 2 times in a run (or 4 times in co-oop). We did that so when you find a Common aura that you like in World 1, you are guaranteed to be able to have its Mythic version at the end of your run and be able to build around it if you wish to. 

But you are also free to keep it to upgrade new ones later or even salvage it to get a drink from Andromeda.

In addition to that, we have created more effects for each elemental families -

  • Poison Meteors
  • Poison Explosions
  • Ice Swords
  • Lightning Strike
  • Fire Shield

There is also some new non-elemental effects unique to certain Astral Auras.

We have also improved existing ones visually and on their gameplay. Most of them now have possible new synergies like an Aura spawning Ice Sword when breaking Targets or the possibility to create Fire slimes or Giant slimes (or both!)

We had about 40 Auras that had little to no synergy with other elements, we removed most of them to create 250 new Auras. They are meant to create fun builds that will use your gambits & prowesses as much as possible. To us, this is the progression element that was missing to link every systems together in a coherent way!


 Oh and yes we have made new Gambits for all the new effects that we implemented! Speaking of gambits we have made their icons and spells icons visible even when they are closed so you can know about them even before opening them, it made building much faster and game needed to be faster now that you need time to think to make your builds.

37 new hero Spells

We have increased the number of spells to 20 unique spells per hero, Kiran & Ayla in particular really deserved more attention as their spells were created a long time ago.

We kept as much as possible what makes each hero unique -

  • Ayla low mana costs spells & high mobility, 
  • Kiran's raw power, 
  • Octave's mobility, long range & speed
  • Calie's versatility 

That being said, we have tried to give a bit of everything to each hero!

These new spells make us reach more than 130 spells in the game right now as you can see with the icons - 

Progressions changes

A lot of things have changed in the progression as you can see right there!

That's right, merchants will now be in Andromeda's bar! Why? Because it allows you to build all at once and it prevents breaking the flow of the run when starting a new world. It also allows you to better prepare for boss fights! (They are no longer there at the start of each new world)

Removing one room per world allows us to have 2 special rooms per world instead of one (Cetus, Pavo, Yalee Kingdom, Forge etc.)  so you will now meet more special rooms.

Speaking of special rooms, the Echo Isles (where you get NPC summons) are no longer linked to Minibosses rooms because it was complicated to understand and many players would not do these fights and miss the Echo Isles room that is crucial for progression.

The new synergies and more special rooms make you stronger than before and we had to increase enemies health points to balance the game - Building is now an important part of the game progression so we expect players to feel weak if they did not build correctly or on the opposite strong if they found good synergies!

Additionally, Gambits and Auras now become rarer with each new world and the rarest can be found in Minibosses instead of Zodiacs as Zodiacs will now give a choice of rarer Auras.

What is next?

We hope you will enjoy all this new content coming for Astral Ascent, there is still a lot more that we would like to take time to improve before final release including Zim-Zim, Minibosses, Echoes, Elites, Andromeda challenges and much more!

The very next update might be lighter than this one because we also need to make progress on the final release content including missing Zodiacs, final boss and reworked narration (a lot of changes are moving for narration!)

We hope you will have fun in the game with this update and as always do not hesitate to share the game if you like it, it is extremely appreciated! 

Have a great day,

       - The Hibernian Workshop Team

The Crimson Highlands Update is live!
about 1 year ago – Mon, Jan 30, 2023 at 09:57:30 AM

Play a new Hero, explore a new World, fight new Zodiacs and much more!

 That's it, the fourth and final world of Astral Ascent is available right now, here is a list of what to expect -

For saves issues - if you experiment saves issues because you did not play for a long time, please check our guide about how to get back your saves. We had some saves lost when changing the way we store the saves + when integrating Cloud saves, thanks for your understanding!

 New Hero - Calie the Geomancer 💎

This new playable Hero is coming with an unique narration and gameplay!

She fights with Gems that she can shape into anything she wants. That's right, she can create a massive 2 hands sword then a long range bow!


Her Basic attacks are mid-range AOE hitting Gems so she is very good at cleaning pack of enemies very quickly!

When her Signature Spell is ready, her Basic Attacks leave crystals on the battlefield. Then, she can recall them by using her Signature Spell, dealing damage to enemies in between and gaining mana points like a regular attack. Be strategic and aware of your crystals placement to maximize your damage and mana for better spell rotations!

Her Perks are focused on the Crystals she leaves on the battlefield, her crystals can have effects when recalled or change shape to trigger an effect like fire crystals creating combustion as below.

 The Crimson Highlands

The Crimson Highlands is the last world of your Astral Ascent runs and it is also the most dangerous one. 

The enemies there won't be forgiving any mistakes and you better be ready for what is coming!


2 New Zodiacs : Libra & Aquarius

The Crimson Highlands is also the land of the 3 most dangerous Zodiacs - Aquarius, Libra & Gemini and you can now face 2 of them, Libra & Aquarius.


Libra is one of the most dangerous being in the Universe and she will be testing your agility and reflexes.


On the other end, Aquarius is a bit special, they are a golem and a child bound together, they will be testing your stamina & concentration.



New Zodiacs also mean new challenges, new summons & new zodiac spells! Getting them by your side can be a precious help as you can see with Libra summoning below.


 Fifth world ❓

If you success to defeat Libra or Aquarius, you will have a teasing of the final boss, the Master of the Prison and you will be able to fight him in the Final Release. Based on this world and statue you might be able to guess who he is!

Also, in the final release, before the final boss you will be able to spend your last quartz, stars & everything to be as prepared as possible for the fight!

Run progressions change + Telluric Ruins

We have changed a lot of things regarding the progression of your runs, from your feedback and our own experience we thought we had too much of everything and it made runs and building confusing.

What we did is first is creating rules for the special rooms so they cannot appear randomly anywhere in order to have a better control on the runs.  We have also greatly reduced the amount of Spells, Gambits and Slot unlockers that you drop but made the merchant much more central in the game experience

  • The Minibosses are not always there.
  • The Echo Islands are now a reward for defeating minibosses and do not require keys to get there anymore. 
  • Exploration rooms rewards are now Quartz, Auras & Gambit and you cannot have multiple auras or gambit at once.
  • Merchants are always there in first room of worlds.
  • Astral Key chests are now limited to one per exploration but they have been reworked (see below).
  • Andromeda's drinks are not increasing anymore so you are not too penalized if you are taking a healing room before a boss.
  • Healing rooms can now spawn more frequently depending of your current HP.
  • Healing Altars now use stars instead of Quartz so you can still create your build at the merchant.
  • Salvaging Auras now grant 4 stars so you get Andromeda drinks if you are unhappy with your dropped Aura.

The new forge Room is not in world 1 but there is a special room to get an extra spell from the beginning there now - The Telluric Ruins

There are more change to come obviously, we want to make the Auras much more central, be able to get rarities on them and to make them synergize better with our builds.


The Forge - a new room Type 🔨

A new addition to this update is the Forge, a room that let you choose one of these bonuses -

  • +1 to all your spells level
  • Pick one new spell among 3 choices
  • Unlock a locked gambit slot on all of your spells

Given the progression changes we made, this room gives you more control on your builds and became very important!


New Gambit rewards ✨

Zodiacs rewards has been changed and they now only drop gambits, mythic ones! But this update introduces a new rarity for gambits - The Astral Gambits.


They are very rare drops that can only be dropped by Zodiacs and they can completely change your builds as they are really powerful. For example one of them create several saplings on each hit as you can see below.


Chamaeleon's Lottery 🪅

Lottery has also been changed, our point of view is that too many systems were facing each others instead of working together. The lottery that used to work with Stars was preventing you from using the stars at Andromeda's bar and some players would only use it or always ignore it.

So we decided for the Lottery to be a free bonus appearing randomly once in a run in an intro room giving you some currency. We might change his position later!


Stone Altars & Key Chests rework 🗝️

First thing first, we decided to change the Key Chests reward. They used to ask you for 1 key (few quartz + a bit of heal/mana) or 3 keys (to randomly get a Stone Altar or an Aura).

We thought it felt bad to sometimes have unwanted Auras and sometimes have unwanted Stone Altars so Auras are now Exploration rooms rewards and Key Chests are now randomly Pavo Feathers or Stone Altars chest, then you select if you want to use 3 or 5 keys in it.

  • Using 3 keys will give you access to 1 Stone or a Pavo Feather +1 (level one of your spell, each level adds 20% damage to your spell). 
  • Using 5 keys will give you access to 2 Stones or a Pavo Feather +2. 

Also, to give you more choices when selecting stones, the Stones Altar will now have 6 choices instead of 3, the 3 new choices are -

  • Armor points, each of them reduce the damage taken by 2
  • Critical hits, each of them increase all your crit chances by 2
  • Mana Max, each of them increase your max mana by 1

Same applies to Andromeda's bar and both drinks are reset when one is selected.

These change allow you to have a better control of the reward you select and a more steady progression on your spells level. It also removes the randomness of the reward as you know what is the reward before using your keys.


Co-op Balancing Changes 🤝

Co-op players have been requesting for a long time for a better co-op experience loots and progression. Here is a list of what we changed -

  • Explorations rooms now give twice the rewards in co-op
  • Forge & Telluric Ruins give twice their bonus in co-op
  • Echo Island allows you to take 2 Echoes in co-op
  • Merchant quartz price is reduced by 40% in co-op so you can buy more elements
  • Minibosses & Zodiacs rewards are doubled in co-op

We hope these changes will make your runs more enjoyable!

What is next?

So that is it for this Update, at least for the main elements, you can check the Patch-Notes of version 0.41 for more details - https://store.steampowered.com/news/app/1280930/view/3672157322349859720

Now that we have our 4 main worlds it becomes much easier to balance the global experience and we know a lot of things still require our attention on the coming months. We are still planning a Q3 2023 release for the final version (to be confirmed) so we will use this time to do frequent smaller updates, some of the things we would like to improve/expand before final release -

  • Minibosses fights and number
  • Elites modificators
  • Zim-Zim improvements
  • New Game Plus System (giving the Moon Currency a purpose)
  • Rework and improve Auras system
  • Improve Heroes perks building

And many more things!

Thanks again to everyone following us during this journey and thanks for your support which means everything to our small self-publishing team!


Hoping you enjoy this update and have a great day,

- The Hibernian Workshop Team

Next Update Sneak Peak - New World, New Hero & Libra ⚡
over 1 year ago – Mon, Jan 02, 2023 at 08:34:01 PM

Hello everyone, 

Whole Hibernian Workshop team is wishing you a great 2023 ahead! 😊 We are back from holidays and are ready to do our best for this coming year!

On our side 2023 is very promising & exciting, we will have the final release of Astral Ascent with physical and console editions, the 12 Zodiacs & the final boss, Calie, Yamat & even more things coming! 

We wish Astral Ascent to be one of the best roguelites experience of 2023, count on us to do our absolute best to reach your expectations for the game! ✨

While we released the exporter update in December 2022, we also made great progresses on the World 4 update - The Crimson Highlands, please check below some of the exciting new features coming very soon!

Calie the geomancer!

Calie is the last of the heroes to be released for Final Release and she is coming very soon. She fights with stones that she can shapes into very varied weapons. As Octave she fights from a longer range but her attacks go through all enemies leaving stones there. Her utility spell, calls back the stones to her dealing extra damage and effects on the way back.


We personally really love her gameplay and wish you will like her as much as we do!


The Crimson Highlands

This is the final world of the game, the wind world and the closest to the final boss. The Zodiacs there (Libra, Aquarius & Gemini) are the most dangerous of all. 

The enemies are also more dangerous and more intense as you can see below - 

New traps & new enemies
Deadly Enemy

Libra, the deadliest of all

We are sure you are impatient to fight against Libra, one of the 2 bosses from next Update, we have to tell you she is extremely strong right now and she will be your toughest challenge in the game so far. 

This was a quick sneak peak update, this update will be released Q1 2023, hopefully very soon. Also, we wanted to tell you that we are aware of some elements that need polish in the game right now, there is so many things that we want to improve but we decided to start with the world 4 update and do a lot of polish between world 4 and final release. 

Having the whole game experience will make things much easier for us to balance the game and have the most appropriate design changes.

Have a great day,

- The Hibernian Workshop Team